Thoughts after self playtest my game in the view of game balance


There’re two things. 

One is the more we play the game, the easier we feel; this is an obvious fact because we learn something. Second, it feels easy in the later stages of running a store. I want to focus on the latter because the first one will take some time to fix.


Why game feels easier in the later stage? 

Because the player has a lot of items and gold when they success complicate request one or two. In other words, the game failed to adjust the supply of game items and gold. If the goal of the game is to earn lots of money, that would be fine. Or if there was a way to spend them appropriately based on the amount of items or gold the player had. But the goal of the game is to survive and run the store. And currently, the price of items is steady so the value of each items decreased. As a result, the player can buy a lot of items and that makes complicate request easier.

This also devalues the ‘Devil Worshipper Event’ which will be added in the next update. Because this event was added in the assumption that the player will not have many items in the later stages. So if the player have a lot of items, ‘Devil Worshipper Event’ will be trivial.


In conclusion, 

I need to control the supply of items and gold the player have. So I thought I'd quickly add a mini-event to control the supply of money and items. For example, in the later stage, some of the item’s price the merchant brought will be expensive or if the player have a lot of money, that makes a chance to being robbed at night.

robber in the mini-event

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